Views of grade 11 students in Ateneo de Iloilo - Santa Maria Catholic School towards the Gizmo app / by Simon Emmanuel F. Baladad, Kryss Maive A. Casas, Audrey Fay B. Dasig, & Elijah Ross C. Gumia.
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Contributor(s): Baladad, Simon Emmanuel F | Casas, Kryss Maive A | Dasig, Audrey Fay B | Gumia, Elijah Ross C.
Publisher: [Iloilo City] : [Ateneo de Iloilo], c2025Description: 65 p.Subject(s): Artificial intelligence | Application software (Gizmo) | Application software--EducationDDC classification: Ref 373.07 V679 2025 Summary: Gizmo, an application used to enhance learning through the use of Artificial Intelligence, is designed to assist students in their academic performance through the creation of quizzes and flashcards. In today's fast-paced and technologically driven world, Gizmo AI is a relevant tool in education. This study explores the views of Grade 11 students of Ateneo de Iloilo towards the Gizmo application in this School Year of 2024-2025. When collecting the data, the official informants were given sufficient time to get to know and explore the gizmo application. Then after a semi-structured interview based on David Kolb's experiential learning theory, the transcribed data will be subject to thematic analysis. This analysis is based on Clarke & Braun's six step thematic analysis which calls for analyzing codes and generating overall themes which are recrring in the informants' responses. Upon analyzing the data, a major theme of "Experiences with using the Gizmo Application' was found with 2 major sub themes of: Positive Experience and Improving Experience, with 5 sub-categories: Initial Confusion, Complications and Responses, Feature-Driven Learning, Evolving Perceptions, and Accessibility and Convenience. The general consensus was that the informants founded the application to be useful, convenient, and a tool that can aid in education.| Item type | Current location | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds |
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High School Library | High School Library | Filipiniana | Ref 373.07 V679 2025 (Browse shelf) | 1 | Available | HSD-157 |
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Gizmo, an application used to enhance learning through the use of Artificial Intelligence, is designed to assist students in their academic performance through the creation of quizzes and flashcards. In today's fast-paced and technologically driven world, Gizmo AI is a relevant tool in education. This study explores the views of Grade 11 students of Ateneo de Iloilo towards the Gizmo application in this School Year of 2024-2025. When collecting the data, the official informants were given sufficient time to get to know and explore the gizmo application. Then after a semi-structured interview based on David Kolb's experiential learning theory, the
transcribed data will be subject to thematic analysis. This analysis is based on Clarke & Braun's six step thematic analysis which calls for analyzing codes and generating overall themes which are recrring in the informants' responses. Upon analyzing the data, a major theme of
"Experiences with using the Gizmo Application' was found with 2 major sub themes of: Positive Experience and Improving Experience, with 5 sub-categories: Initial Confusion, Complications and Responses, Feature-Driven Learning, Evolving Perceptions, and Accessibility and
Convenience. The general consensus was that the informants founded the application to be useful, convenient, and a tool that can aid in education.
300-399
