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Views of grade 11 students in Ateneo de Iloilo - Santa Maria Catholic School towards the Gizmo app / by Simon Emmanuel F. Baladad, Kryss Maive A. Casas, Audrey Fay B. Dasig, & Elijah Ross C. Gumia.

By: , Ref 373.07 V679 2025.
Contributor(s): Baladad, Simon Emmanuel F | Casas, Kryss Maive A | Dasig, Audrey Fay B | Gumia, Elijah Ross C.
Publisher: [Iloilo City] : [Ateneo de Iloilo], c2025Description: 65 p.Subject(s): Artificial intelligence | Application software (Gizmo) | Application software--EducationDDC classification: Ref 373.07 V679 2025 Summary: Gizmo, an application used to enhance learning through the use of Artificial Intelligence, is designed to assist students in their academic performance through the creation of quizzes and flashcards. In today's fast-paced and technologically driven world, Gizmo AI is a relevant tool in education. This study explores the views of Grade 11 students of Ateneo de Iloilo towards the Gizmo application in this School Year of 2024-2025. When collecting the data, the official informants were given sufficient time to get to know and explore the gizmo application. Then after a semi-structured interview based on David Kolb's experiential learning theory, the transcribed data will be subject to thematic analysis. This analysis is based on Clarke & Braun's six step thematic analysis which calls for analyzing codes and generating overall themes which are recrring in the informants' responses. Upon analyzing the data, a major theme of "Experiences with using the Gizmo Application' was found with 2 major sub themes of: Positive Experience and Improving Experience, with 5 sub-categories: Initial Confusion, Complications and Responses, Feature-Driven Learning, Evolving Perceptions, and Accessibility and Convenience. The general consensus was that the informants founded the application to be useful, convenient, and a tool that can aid in education.
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Book Book High School Library
High School Library
Filipiniana Ref 373.07 V679 2025 (Browse shelf) 1 Available HSD-157
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Title Author Pages

Gizmo, an application used to enhance learning through the use of Artificial Intelligence, is designed to assist students in their academic performance through the creation of quizzes and flashcards. In today's fast-paced and technologically driven world, Gizmo AI is a relevant tool in education. This study explores the views of Grade 11 students of Ateneo de Iloilo towards the Gizmo application in this School Year of 2024-2025. When collecting the data, the official informants were given sufficient time to get to know and explore the gizmo application. Then after a semi-structured interview based on David Kolb's experiential learning theory, the
transcribed data will be subject to thematic analysis. This analysis is based on Clarke & Braun's six step thematic analysis which calls for analyzing codes and generating overall themes which are recrring in the informants' responses. Upon analyzing the data, a major theme of
"Experiences with using the Gizmo Application' was found with 2 major sub themes of: Positive Experience and Improving Experience, with 5 sub-categories: Initial Confusion, Complications and Responses, Feature-Driven Learning, Evolving Perceptions, and Accessibility and
Convenience. The general consensus was that the informants founded the application to be useful, convenient, and a tool that can aid in education.

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