Perceptions of ADI-SMCS senior high school students towards minecraft as an educational tool / by Ana Katrina B. Villaret, Rich Daniel F. Bebit, Angelynn P. Espinosa, Matthew Enzo F. Ong, & John Paul T. Piojo.
Contributor(s): Villaret, Ana Katrina B | Bebit, Rich Daniel F | Espinosa, Angelynn P | Ong, Matthew Enzo F | Piojo, John Paul T.
Publisher: [Iloilo City] : [Ateneo de Iloilo], c2025Description: 88 p.Subject(s): Minecraft (Game) | Educational gamesDDC classification: Ref 373.07 P411 2025 Summary: The study analyzed the students' perceptions of Minecraft as an educational tool at Ateneo de Iloilo - Santa Maria Catholic School (ADI-SMCS). Using the descriptive qualitative approach, 10 Senior High School students who were purposively selected were interviewed using a semi- structured questionnaire. The results indicated that the students perceived Minecraft as both beneficial and a hindrance to their learning experience. With the game's unlimited freedom, several students recognized how it can foster engagement, creativity, and real-life problem-solving, while excessive use can be a distraction and a cause of addiction. These findings suggest that although digital games and educational tools enhance learning, boundaries, responsible use, and structured integration are essential in keeping the Minecraft learning experience productive and effective.| Item type | Current location | Home library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds |
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High School Library | High School Library | Filipiniana | Ref 373.07 P411 2025 (Browse shelf) | 1 | Available | HSD-143 |
Browsing High School Library Shelves , Shelving location: Reference , Collection code: Filipiniana Close shelf browser
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The study analyzed the students' perceptions of Minecraft as an educational tool at Ateneo de Iloilo - Santa Maria Catholic School (ADI-SMCS). Using the descriptive qualitative approach, 10 Senior High School students who were purposively selected were interviewed using a semi-
structured questionnaire. The results indicated that the students perceived Minecraft as both beneficial and a hindrance to their learning experience. With the game's unlimited freedom, several students recognized how it can foster engagement, creativity, and real-life problem-solving, while excessive use can be a distraction and a cause of addiction. These findings suggest that although digital games and educational tools enhance learning, boundaries,
responsible use, and structured integration are essential in keeping the Minecraft learning experience productive and effective.
300-399
