000 02142nam a2200217 4500
999 _c13116
_d13116
082 _aRef 373.07 V679 2025
100 _dRef 373.07 V679 2025
245 _aViews of grade 11 students in Ateneo de Iloilo - Santa Maria Catholic School towards the Gizmo app /
_cby Simon Emmanuel F. Baladad, Kryss Maive A. Casas, Audrey Fay B. Dasig, & Elijah Ross C. Gumia.
260 _a[Iloilo City] :
_b[Ateneo de Iloilo],
_cc2025.
300 _a65 p.
520 _aGizmo, an application used to enhance learning through the use of Artificial Intelligence, is designed to assist students in their academic performance through the creation of quizzes and flashcards. In today's fast-paced and technologically driven world, Gizmo AI is a relevant tool in education. This study explores the views of Grade 11 students of Ateneo de Iloilo towards the Gizmo application in this School Year of 2024-2025. When collecting the data, the official informants were given sufficient time to get to know and explore the gizmo application. Then after a semi-structured interview based on David Kolb's experiential learning theory, the transcribed data will be subject to thematic analysis. This analysis is based on Clarke & Braun's six step thematic analysis which calls for analyzing codes and generating overall themes which are recrring in the informants' responses. Upon analyzing the data, a major theme of "Experiences with using the Gizmo Application' was found with 2 major sub themes of: Positive Experience and Improving Experience, with 5 sub-categories: Initial Confusion, Complications and Responses, Feature-Driven Learning, Evolving Perceptions, and Accessibility and Convenience. The general consensus was that the informants founded the application to be useful, convenient, and a tool that can aid in education.
526 _a300-399
650 _aArtificial intelligence.
650 _aApplication software (Gizmo).
650 _aApplication software--Education.
700 _aBaladad, Simon Emmanuel F.
700 _aCasas, Kryss Maive A.
700 _aDasig, Audrey Fay B.
700 _aGumia, Elijah Ross C.
942 _2ddc
_cBK